I turn complex workflows and dense data into experiences people can actually use.
I'm a UX designer who works where the software is complicated and the stakes are real. Most of my career has been spent with people who know their domain better than anyone building for them: genomic researchers, health economists, portfolio leaders, credit analysts. My job is to make dense systems clear without flattening what makes the work hard.
That usually starts before any screen. I map how people really get the job done today, where their data comes from and where they stall, then design structures that let them scan, compare and dig in. A table of thousands of records or a ten-step analysis should feel manageable, not overwhelming.
Lately much of that work has involved AI, at Broadcom and Takeda, but the job hasn't changed: help people find what they need, trust what they see and act on it. I prototype early, from sketches to working code, so teams can react to something real in days rather than weeks.
How I work
Start with the real workflow
Before designing anything new, I learn how people get the job done today, spreadsheets and workarounds included.
Make dense data scannable
Show the big picture first, let people dig in where it matters, and make every number traceable to where it came from.
Simplify by removing
When a feature needs a tutorial, I look for the version that doesn't.
Prototype the real thing
Working prototypes settle debates that static screens can't.
Have a product or idea that needs to make sense to people?
I take on freelance engagements with teams building 0→1 AI products for enterprise software, life sciences, finance, and consumer tech.
Love to hear what you're building.